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1. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
As far as I know caps were never supposed to be in High-sec, though there were few built in high-sec due to a bug / oversight in station factory feature. As for the OP: You can use your capital ships in empire space all you want. you simply can ...
- by Miss CEO - at 2011.11.18 13:22:00
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2. Stop letting Goonswarm control your game - in Player Features and Ideas Discussion [original thread]
All part of the sandbox and these things tend to balance themselves on their own. PS: LOL
- by Miss CEO - at 2011.11.14 19:35:00
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3. Idea: Make warfare links only affect your grid - in Player Features and Ideas Discussion [original thread]
All true. The grid issue is not limited to this idea and should not be a limiting factor when implementing new good ideas. However, I fail to see why this idea with it's limitations would be better than the current working implementation. I mean r...
- by Miss CEO - at 2011.11.14 07:07:00
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4. Idea: Make warfare links only affect your grid - in Player Features and Ideas Discussion [original thread]
Jiska Ensa wrote: Miss CEO wrote: and what happens when grid starts acting funny (as it does every now and then) and drop's half of the fleet on 2nd grid? Does this mean that these victims of grid are not supposed to have fleet bonuses eve...
- by Miss CEO - at 2011.11.14 03:36:00
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5. new idea for afk claoking - in Player Features and Ideas Discussion [original thread]
So uhm... How do you get back into the ship? I mean it's cloaked so you cant see it in space, which means theres no way to interface with it....
- by Miss CEO - at 2011.11.14 03:21:00
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6. Idea: Make warfare links only affect your grid - in Player Features and Ideas Discussion [original thread]
and what happens when grid starts acting funny (as it does every now and then) and drop's half of the fleet on 2nd grid? Does this mean that these victims of grid are not supposed to have fleet bonuses even though the boosting ship could be just f...
- by Miss CEO - at 2011.11.14 03:15:00
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7. Leadership Grid Relations - in Player Features and Ideas Discussion [original thread]
Any boosting mechanism tied to grid is kinda fatal as long as it's possible to simply drive out of the grid, while still being just few km away from the rest of the fleet. This happens every now and then and is a real pain as it effectively splits...
- by Miss CEO - at 2011.11.12 00:22:00
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8. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Cloaking it self is fine. Fixing anomalies etc. so that they ignore cloaked ships on grid is a good thing too. Completely destroying cloaking with some kind of probe is the very definition of unbalanced. Only reason these ideas keep coming to s...
- by Miss CEO - at 2011.11.11 23:45:00
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9. Why Does Anyone Bother Posting Here Anymore?? - in Player Features and Ideas Discussion [original thread]
I don't get it, what kind of a feature or idea are you trying to promote with this thread? *grin*
- by Miss CEO - at 2011.11.11 23:26:00
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10. Prestige: New War Dec Mechanic - in Player Features and Ideas Discussion [original thread]
So, Corp. A declares war on Corp. B. Corp B members jump into Corp C leaving holder CEO into Corp B. Corp A is penalized after one week for not continuing the war against 1 man corp (looses war if wont pay to continue...) Corp C members return i...
- by Miss CEO - at 2011.11.11 16:32:00
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11. Podding - in Player Features and Ideas Discussion [original thread]
I'm sure it would be cool for a while, but would get old pretty fast for those who loose pods severals times every week. I also don't think that jumping on Cut Scene right in the middle of a fight would become a huge hit amongst more PVP oriente...
- by Miss CEO - at 2011.11.11 16:17:00
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12. RR Stacking? - in Player Features and Ideas Discussion [original thread]
Raptor217 wrote: Alpha fleet is the end all counter to excess RR. If you alpha the target, your reps don't matter. alpha works great when you got the numbers (A.K.A. The BLOB) . However, alpha counts for nothing if you do not have enough of...
- by Miss CEO - at 2011.11.11 15:18:00
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13. RR Stacking? - in Player Features and Ideas Discussion [original thread]
Quark Valhala wrote: How would locker breaker bombs work on this doctrine? Maybe give lock breaker a time delay from like a cycle time on jamers? Not very well in high-sec and low-sec In 0.0 it might disrupt the repairs for 4...5 seconds...
- by Miss CEO - at 2011.11.10 22:29:00
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14. RR Stacking? - in Player Features and Ideas Discussion [original thread]
The whole discussion about best counter is irrelevant while the game works the way it does. Noones going to put 50 pilots into EW ships on top of their own logistics to counter a fleet with 20...30 logistics, while it's far more effective to put 1...
- by Miss CEO - at 2011.11.10 22:04:00
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15. Looking for EU incursion + PVP (merc) corporation - in Alliance and Corporation Recruitment Center [original thread]
Still looking for more...
- by Miss CEO - at 2011.11.09 14:39:00
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16. RR Stacking? - in Player Features and Ideas Discussion [original thread]
Bacchanalian wrote: Another possibility would be some form of ewar that reduces the effectiveness of RR. Remote repair dampening, in effect, but applied to the RR target rather than the RR ship in question. Or alternatively the logi. Either way...
- by Miss CEO - at 2011.11.09 06:34:00
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17. RR Stacking? - in Player Features and Ideas Discussion [original thread]
Great risk with stacking penalties is that remote repairs would not scale well past certain limit, rendering logistics completely useless in large fleet fights. The problem with using ECM (in my opinion) is not so much about managing targets, ...
- by Miss CEO - at 2011.11.09 05:43:00
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18. Incentive to play?! Give me more. - in Player Features and Ideas Discussion [original thread]
Hell, I would let the asteroid hit Jita 4-4 just to see it burn. Maybe even go score some easy hulk kills while positioning my ship for fireworks.
- by Miss CEO - at 2011.11.08 01:39:00
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19. Looking for EU incursion + PVP (merc) corporation - in Alliance and Corporation Recruitment Center [original thread]
Still looking
- by Miss CEO - at 2011.11.07 10:39:00
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20. Fleet/Logistic's Watchlist Manipulation - in Player Features and Ideas Discussion [original thread]
I Second +1
- by Miss CEO - at 2011.11.07 04:41:00
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